Maybe it's just us but when we attach an Alembic to some existing geometry, we find that if the transformations have been frozen on the group and the pivot point of the group is not at the origin then the transforms applied from the alembic are incorrect. We've tried a range of different export options but none have seemed to help.
We're working around anyway but it would be nice to not have to change the pivots of geometry (eg for the purpose of attaching lights).
The parameters we're using for exporting at the moment are
I do not believe we support more than just a 4x4 transform per node. It may be that we are not taking into account pivot points when creating that 4x4 transform here.
Maybe it's just us but when we attach an Alembic to some existing geometry, we find that if the transformations have been frozen on the group and the pivot point of the group is not at the origin then the transforms applied from the alembic are incorrect. We've tried a range of different export options but none have seemed to help. We're working around anyway but it would be nice to not have to change the pivots of geometry (eg for the purpose of attaching lights). The parameters we're using for exporting at the moment are
and our attach options are
normals=0;uvs=0;facesets=0;attachToExisting=1;overXforms=0;overDeforms=0;