Closed ghost closed 5 years ago
This is hard to fix with workarounds. TConstruct could fix this easily if they would start using the right event (RenderGameOverlayEvent.Pre instead of RenderGameOverlayEvent). I suggest using "Override Mod Crosshairs" as it partially fixes the issue and was implemented for such reasons.
Regarding your thoughts/suggestions: In the next update "Override Mod Crosshairs" will only work in third person. I hope this will help.
Thanks for the quick update! The change is working great -- TCon's crosshairs work in first person, and i have a stable dynamic crosshair in 3rd person. I've opened an issue over at Tinker's Construct as well linking back to this thread with your suggestion. Hopefully they can fix it the rest of the way, if not, it's working well enough now for my purposes. Thanks again!
Versions
Minecraft: 1.12.2 Forge: 14.23.5.2836 Mantle: 1.3.3.49 Tinkers' Construct: 2.12.0.135 Shoulder Surfing: 1.15
Steps to reproduce
Thoughts / Suggestions
Not sure if this can be fixed form Shoulder Surfing's side or if it is a Tinkers' Construct issue. It would be great to have the Tinkers' Construct crosshairs working with this mod.
If it cannot be fixed, perhaps the "Override Mod Crosshairs" option could be split into "Override Mod Crosshairs in First Person" and "Override Mod Crosshairs in Third Person" as a workaround. That way the TCon crosshairs would still be available in first person, and dynamic crosshair would still work seamlessly in third.