Closed Ldawsonm closed 11 months ago
Thanks for the report! This looks like a compatility issue with another mod you have:
Ah, my apologies, it appears the incapability comes from Reach Fix. I looked through both configs and it appears there is simply no way to make the two work together.
Update: It does work when the crosshair has no y-offset. So if anyone reading this has these two mods, you just can't increase the y-offset to keep the crosshair accurate
It looks like Reach Fix overrides the same code as SSR overrides. There is no (easy) way to make the mods compatible. Can this be closed then?
Ah yeah, that's unfortunate. Looks like that's case closed then. Thank you so much for your help and responsiveness!
Oh, I've also encountered similar problem before, I go to SSR's config and change the crosshair_type = "ADAPTIVE" to crosshair_type = "DYNAMIC" then the problem was solved
Oh, I've also encountered similar problem before, I go to SSR's config and change the crosshair_type = "ADAPTIVE" to crosshair_type = "DYNAMIC" then the problem was solved
Yes, that should solve the issue, as the dynamic crosshair does not change any raytracing.
Description
Fairly straightforward. If you have your crosshair's raised above your head (y-offset > 0), then the block at which your crosshair is pointing will not be the same as the block you're actually pointing at. This remains true whether or not you have replaceDefaultPerspective set to true.
Steps to Reproduce
Expected Behavior
The targeted block should be aligned with wherever the crosshair is pointed.
Screenshots
Game Logs
No Logs
Other Mods
No response
Additional Information
If this issue is not reproducible, then it could perhaps be an issue on my end. I am running about 200+ mods, but none of them affect the third person perspective, so I omitted the mod list from this ticket.