When the player is holding a weapon like a drawn bow or a loaded crossbow (Compatibility could be determined if Fabric or Forge has a standard class for this) , the camera zooms in closer to the player like many games with this camera perspective do. Similar to how Leawind's Third Person does it.
When the player is holding a weapon like a drawn bow or a loaded crossbow (Compatibility could be determined if Fabric or Forge has a standard class for this) , the camera zooms in closer to the player like many games with this camera perspective do. Similar to how Leawind's Third Person does it.