Closed MCYCShadow closed 4 years ago
Here is a gif to showcase this: Click
Switching to the dynamic crosshair might help but this is really an issue of optifine. The is not much i can do on my side atm because of #21
If you want this fixed you should submit an issue at the optifine repo
I noticed that on the latest release shadows drawn by shaders are also getting moved when the player moved the camera. I guess this is due to the nature of the shaders but could there be a fix for that? I am thinking of a solution to tell Minecraft that the anchor point aka original camera is still in the players head but you use the third person cam instead.
Keep up the work.