Open ExpiredPopsicle opened 1 month ago
I have a model that reproduces this!
Here's my model in Snek Studio:
https://github.com/user-attachments/assets/43d76a00-4ee4-4e72-98e6-2c34a3677f59
And here it is in Warudo (recorded by the artist who made my model, since I'm on Linux):
https://github.com/user-attachments/assets/0373f240-cbf8-4550-884a-c9a78406af95
I talked to the artist of my model about this issue and they mentioned that my model doesn't have all 3 bones for each finger and that it only has 2, so that might be a factor for why this issue happens.
when I get the time, I'll see if I can reproduce this with a basic hand model
Appreciate it, but I was given access to another model that reproduces the issue (for likely the same reason).
I'm also midway through a refactor of the finger tracking code right now that should solve the issue.
Rest position is fingers in a painful-looking bent-up position.
I don't currently have a model that can repro this, unfortunately.