Closed ImZeazy closed 2 years ago
Hey. Thanks for the info.
I swapped the config to a "common" config now. If you could test and let me know if it works, I can push a hotfix release for this.
The new release for 1.18.2 should address this issue :)
Hello again! Campfires are working correctly with that last update, thank you for fixing that! I had been noticing an issue that wasn't more of a problem until I started reusing your mod. There is a config file to not have the game pre-generate colored water. I love the dyed water however I don't love it automatically appearing in the world. There is the option to turn the world-gen of colored water off, however it is written as a client-side only config file. Works perfectly as intended in singleplayer but running a server means I once again can't use this mod. There needs to be a common or server config for the world-gen aspect so I can disable it.
**Is your feature request related to a problem? Yes, or at least a missing feature based off of an existing feature.
I've tried "hard-coding" a world by creating one in single player and moving it over to my server files, however this doesn't work as a solution because any un-generated chunks in the world will continue to allow for HyperLighting water to spawn, even with the configuration off.
A server config for this would be great so I can start reusing! :)