Closed xMikux closed 1 month ago
So the setting virtual anvils: true
specifically allows players to right click on an anvil item in their hand to open the anvil menu. This is just to avoid having to place the anvil block, then mine it again to pick it up.
ah I see what you're saying, if the player right clicks a regular anvil with only the anvil.open permission, it's just a regular anvil
I tested with anvil.open
not work
also I am not sure, luckperms only show two permission node
yes, that's just a regular anvil. to access the plugin's anvil for now do /anvil
hmm, so no way to use at regular anvil? Current I want to use at regular anvil, not any gui.
set unbreakable anvils
to false. this makes you access the vanilla anvil. right now you can't use colours or the other features of this plugin in that anvil, but I'll fix that soon
I already set unbreakable anvils
to false actually, this is why it show up vanilla anvil.
just to clarify:
set
unbreakable anvils
to false. this makes you access the vanilla anvil. right now you can't use colours or the other features of this plugin in that anvil, but I'll fix that soon
this is what you want?
I want using vanilla anvil with color and maximum repair cost.
you can use this release while I test with all versions, before releasing it on the spigot page. Please tell me if this works as you wanted it to
I tested, it work perfectly! Thank you!
Describe the bug I am not sure if this is the expected behavior, but when I don't give virtual GUI (or config disable it), anvil color rename and maximum repair cost will not functional (show up default name, and too expensive)
Also, if I give virtual anvil permission, still need open it once (by right click at hand), then color rename and maximum repair cost will be functional. (Relogin need open again too)
To Reproduce
virtual anvils
) and Luckperms pluginanvil.colour
permissionToo Expensive
and Color code without color!Expected behavior Should work without use Virtual Anvil.
Server (please complete the following information):