Closed ghost closed 5 years ago
This is not a big problem, but might be a good thing to make the auto quest completion check based on config disable able in the individual quests, and have the individual quest able to have custom checks.
Could also make the value completedConfigVal
optional?
There is a canExit
function in activities that you can override. If the function returns true, the activity will keep executing even if Task.isComplete
returns true.
In this case you should override the canExit
function to return false if the player is in the cut scene.
Ok, great that will work!
This actually seems to not matter at all, it still tries to do things in the cut scene, like spam walking or attempt to logout and get stuck.
Seems like the
completedConfigVal
is making it continue before the actual quest is done since the last config value is 5 but it changes to 5 even before the quest is fully complete._Originally posted by @RealPoke in https://github.com/_render_node/MDIzOlB1bGxSZXF1ZXN0UmV2aWV3VGhyZWFkMTQ5ODU0OTA0OnYy/pull_request_review_threads/discussion_