Closed Azn2000 closed 5 years ago
if (getTabs().getOpen() != Tab.INVENTORY) { getTabs().open(Tab.INVENTORY); return; }
produces a deadlock
getTabs().getOpen() is not Tab.INVENTORY when you are in a cutscene even when you have opend the tab before. And it can not open it in a cutscene. then returns and will do it again..
Also im using -allow norandoms
that could why @RealPoke doesn't have the same issue
if (getTabs().getOpen() != Tab.INVENTORY) { getTabs().open(Tab.INVENTORY); return; }
produces a deadlockgetTabs().getOpen() is not Tab.INVENTORY when you are in a cutscene even when you have opend the tab before. And it can not open it in a cutscene. then returns and will do it again..
As far as I could see the issues was in an old check I had forgot to remove, that checked if the quest tab was open, just removing that should solve the issues as seen in #34
@Azn2000 why did you close this, was this not an issue in the end?
Deleted Open Inventory deadlock, in a cutscene it can not open the inventory and the tab is not open aswell.
Added Antipattern to pick a random bush Added Todos (Avoid Wizards)