[ ] Noah Wardrip-Fruin. "Expressive Processing: Interpretation and Creation." In The Routledge Companion to Media Studies and Digital Humanities. Edited by Jentery Sayers. Routledge, New York, May 2018.
46wardripFruinNoah.pdf
[ ] Michael Mateas and Noah Wardrip-Fruin. “Personalized and Interactive Literature.” Handbook of Science and Technology Convergence. Edited by William Sims Bainbridge and Mihail C. Roco. Springer International Publishing, Cham, Switzerland. May 2016.
CB5-Personalized-And-Interactive-nwf.pdf
[ ] Noah Wardrip-Fruin. “We Can and Must Understand Computers NOW.” Intertwingled: The Work and Influence of Ted Nelson. Edited by Douglas R. Dechow and Daniele C. Struppa. Springer International Publishing, Cham, Switzerland. July 2015.
CB4-We-Can-And-Must-nwf.pdf
[ ] Ben Samuel, Dylan Lederle-Ensign, Mike Treanor, Noah Wardrip-Fruin, Josh McCoy, Aaron Reed, Michael Mateas. “Playing the Worlds of Prom Week.” Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds. Edited by Mari Hatavara, Matti Hyvärinen, Maria Mäkelä, Frans Mäyrä. Routledge, New York. June 2015.
CB3-Playing-the-Worlds-of-Prom-Week-nwf.pdf
[ ] Eric Kaltman, Noah Wardrip-fruin, Mitch Mastroni, Henry Lowood, Greta De groat, Glynn Edwards, Marcia Barrett, Christy Caldwell. “Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS.” Journal of Library Metadata, Volume 16, Issue 1. June 2016. Implementing-Controlled-Vocabularies-nwf.pdf
[ ] Dylan Lederle-Ensign, Noah Wardrip-Fruin. “What is strafe jumping? idtech3 and the game engine as software platform.” Transactions of the Digital Games Research Association, Volume 2, Issue 2. April 2016. J11-What-Is-Strafe-Jumping-nwf.pdf
[ ] April Grow, Michael Mateas and Noah Wardrip-Fruin. "Blackwork Embroidery Pattern Generation Using a Parametric Shape Grammar." In Proceedings of the Co-Creation Workshop (CCW 2017) at The Eighth International Conference on Computational Creativity (ICCC 2017), Atlanta, GA, June 29, 2017. ICCC_CCW_2017_agrow.pdf
[ ] James Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin. "Expressionist: An Authoring Tool for In-Game Text Generation.” In Proceedings of the Ninth International Conference on Interactive Digital Storytelling (ICIDS 2016). University of Southern California, Los Angeles. 15-18 November 2016. C67-Expressionist-nwf.pdf
[ ] Ben Samuel, James Ryan, Adam Summerville, Michael Mateas and Noah Wardrip-Fruin. "Bad News: An Experiment in Computationally Assisted Performance.” In Proceedings of the Ninth International Conference on Interactive Digital Storytelling (ICIDS 2016). University of Southern California, Los Angeles. 15-18 November 2016. C66-Computationally-Assisted-Performance-nwf.pdf
[ ] Ben Samuel, Michael Mateas, Noah Wardrip-Fruin. “The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration.” In Proceedings of the Ninth International Conference on Interactive Digital Storytelling (ICIDS 2016). University of Southern California, Los Angeles. 15-18 November 2016. C65-Design-of-Writing-Buddy-nwf.pdf
[ ] Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas. "Data visualizations for complex computational Narratives." In Proceedings of the Workshop on Exploring New Approaches to Narrative Modeling and Authoring at the Ninth International Conference on Interactive Digital Storytelling (ICIDS 2016). University of Southern California, Los Angeles. 15-18 November 2016.
[ ] James Ryan, Tyler Brothers, Michael Mateas, Noah Wardrip-Fruin. "Juke Joint: Characters Who Are Moved By Music.” In Proceedings of the 3rd Workshop on Experimental AI in Games (EXAG 2016) at the Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2016). Burlingame, CA. 8-9 October 2016. C64-Juke-Joint-nwf.pdf
[ ] James Ryan, Michael Mateas, Noah Wardrip-Fruin. "Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town.” In Proceedings of the Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2016). Burlingame, CA. 8-9 October 2016.
C62-Dialogue-Generation-Talk-Of-The-Town-nwf.pdf
[ ] Ben Samuel, James Ryan, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin. "Computatrum Personae: Toward a Role-Based Taxonomy of (Computationally Assisted) Performance.” In Proceedings of the Third Workshop on Experimental AI in Games (EXAG 2016) at the Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2016). Burlingame, CA. 8-9 October 2016. C61-Computatrum-Personae-nwf.pdf
[ ] James Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin. "Translating Player Dialogue into Meaning Representations Using LSTMs.” In Proceedings of the Sixteenth International Conference on Intelligent Virtual Agents (IVA 2016). University of Southern California, Los Angeles. 20-23 September 2016. C60-Translating-Player-Utterances-Using-LSTMs-nwf.pdf
[ ] James Ryan, Michael Mateas, Noah Wardrip-Fruin. "A Simple Method for Evolving Large Character Social Networks.” In Proceedings of the Fifth Workshop on Social Believability in Games (SBG 2016) at the First International Joint Conference of DiGRA and FDG. Abertay University, Dundee, Scotland. 1 August 2016. C59-Generating-Character-Social-Networks-nwf.pdf
[ ] James Ryan, Michael Mateas, Noah Wardrip-Fruin. "A Lightweight Videogame Dialogue Manager.” In Proceedings of the First International Joint Conference of DiGRA and FDG (DiGRA/FDG 2016). Abertay University, Dundee, Scotland. 1-6 August 2016. C58-Videogame-Dialogue-Manager-nwf.pdf
[ ] James Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin. "GameNet and GameSage: Videogame Discovery as Design Insight.” In Proceedings of the First International Joint Conference of DiGRA and FDG (DiGRA/FDG 2016). Abertay University, Dundee, Scotland. 1-6 August 2016.
C57-GameNet-and-GameSage-nwf.pdf
[ ] Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin. “Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad.” In Proceedings of the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2015). UC Santa Cruz. 14-18 November 2015.
C54-Relaxed-Obvious-Dilemma-nwf.pdf
[ ] Ryan, Andrew Max Fisher, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin. "Toward Natural Language Generation by Humans.” In Proceedings of the Eighth Workshop on Intelligent Narrative Technologies (INT 8) and Fourth Workshop on Social Believability in Games (SBG 4) at the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2015). UC Santa Cruz. 14-15 November 2015. C53-Toward-NLG-By-Humans-nwf.pdf
[ ] Michael Mateas, Peter Mawhorter, Noah Wardrip-Fruin. “Intentionally Generating Choices in Interactive Narratives.” In Proceedings of the Sixth International Conference on Computational Creativity (ICCC 2015). Park City, Utah. 29 June - 2 July, 2015. C51-Intentionally-Generating-Choices-nwf.pdf
[ ] Eric Kaltman, Noah Wardrip-Fruin, Henry Lowood, Christy Caldwell. “Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games.” In Proceedings of the Tenth International Conference on the Foundations of Digital Games (FDG 2015). Asilomar Conference Grounds, Pacific Grove, CA. 22-25 June 2015. C49-Archival-Records-of-Game-Development-nwf.pdf
[ ] Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas. “Combat in Games.” In Proceedings of the Tenth International Conference on the Foundations of Digital Games (FDG 2015). Asilomar Conference Grounds, Pacific Grove, CA. 22-25 June 2015. C47-Combat-in-Games-nwf.pdf
[ ] James Ryan, Casey Barackman, Nick Kontje, Taylor Owen-Milner, Marilyn A. Walker, Michael Mateas, Noah Wardrip-Fruin. “Combinatorial Dialogue Authoring.” In Proceeedings of the 7th International Conference on Interactive Digital Storytelling (ICIDS 2014). Singapore. 3-6 November 2014. C45-Combinatorial-Dialogue-Authoring-nwf.pdf
I fear I went overboard and a number of these will appear when we do the import from the old site. But we can just check those off :-)
[ ] Noah Wardrip-Fruin. "Expressive Processing: Interpretation and Creation." In The Routledge Companion to Media Studies and Digital Humanities. Edited by Jentery Sayers. Routledge, New York, May 2018.
46wardripFruinNoah.pdf
[ ] Michael Mateas and Noah Wardrip-Fruin. “Personalized and Interactive Literature.” Handbook of Science and Technology Convergence. Edited by William Sims Bainbridge and Mihail C. Roco. Springer International Publishing, Cham, Switzerland. May 2016.
CB5-Personalized-And-Interactive-nwf.pdf
[ ] Noah Wardrip-Fruin. “We Can and Must Understand Computers NOW.” Intertwingled: The Work and Influence of Ted Nelson. Edited by Douglas R. Dechow and Daniele C. Struppa. Springer International Publishing, Cham, Switzerland. July 2015.
CB4-We-Can-And-Must-nwf.pdf
[ ] Ben Samuel, Dylan Lederle-Ensign, Mike Treanor, Noah Wardrip-Fruin, Josh McCoy, Aaron Reed, Michael Mateas. “Playing the Worlds of Prom Week.” Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds. Edited by Mari Hatavara, Matti Hyvärinen, Maria Mäkelä, Frans Mäyrä. Routledge, New York. June 2015.
CB3-Playing-the-Worlds-of-Prom-Week-nwf.pdf
[ ] Eric Kaltman, Noah Wardrip-fruin, Mitch Mastroni, Henry Lowood, Greta De groat, Glynn Edwards, Marcia Barrett, Christy Caldwell. “Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS.” Journal of Library Metadata, Volume 16, Issue 1. June 2016. Implementing-Controlled-Vocabularies-nwf.pdf
[ ] Dylan Lederle-Ensign, Noah Wardrip-Fruin. “What is strafe jumping? idtech3 and the game engine as software platform.” Transactions of the Digital Games Research Association, Volume 2, Issue 2. April 2016. J11-What-Is-Strafe-Jumping-nwf.pdf
[ ] April Grow, Michael Mateas and Noah Wardrip-Fruin. "Blackwork Embroidery Pattern Generation Using a Parametric Shape Grammar." In Proceedings of the Co-Creation Workshop (CCW 2017) at The Eighth International Conference on Computational Creativity (ICCC 2017), Atlanta, GA, June 29, 2017. ICCC_CCW_2017_agrow.pdf
[ ] James Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin. "Expressionist: An Authoring Tool for In-Game Text Generation.” In Proceedings of the Ninth International Conference on Interactive Digital Storytelling (ICIDS 2016). University of Southern California, Los Angeles. 15-18 November 2016. C67-Expressionist-nwf.pdf
[ ] Ben Samuel, James Ryan, Adam Summerville, Michael Mateas and Noah Wardrip-Fruin. "Bad News: An Experiment in Computationally Assisted Performance.” In Proceedings of the Ninth International Conference on Interactive Digital Storytelling (ICIDS 2016). University of Southern California, Los Angeles. 15-18 November 2016. C66-Computationally-Assisted-Performance-nwf.pdf
[ ] Ben Samuel, Michael Mateas, Noah Wardrip-Fruin. “The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration.” In Proceedings of the Ninth International Conference on Interactive Digital Storytelling (ICIDS 2016). University of Southern California, Los Angeles. 15-18 November 2016. C65-Design-of-Writing-Buddy-nwf.pdf
[ ] Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas. "Data visualizations for complex computational Narratives." In Proceedings of the Workshop on Exploring New Approaches to Narrative Modeling and Authoring at the Ninth International Conference on Interactive Digital Storytelling (ICIDS 2016). University of Southern California, Los Angeles. 15-18 November 2016.
[ ] James Ryan, Tyler Brothers, Michael Mateas, Noah Wardrip-Fruin. "Juke Joint: Characters Who Are Moved By Music.” In Proceedings of the 3rd Workshop on Experimental AI in Games (EXAG 2016) at the Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2016). Burlingame, CA. 8-9 October 2016. C64-Juke-Joint-nwf.pdf
[ ] James Ryan, Michael Mateas, Noah Wardrip-Fruin. "Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town.” In Proceedings of the Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2016). Burlingame, CA. 8-9 October 2016.
C62-Dialogue-Generation-Talk-Of-The-Town-nwf.pdf
[ ] Ben Samuel, James Ryan, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin. "Computatrum Personae: Toward a Role-Based Taxonomy of (Computationally Assisted) Performance.” In Proceedings of the Third Workshop on Experimental AI in Games (EXAG 2016) at the Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2016). Burlingame, CA. 8-9 October 2016. C61-Computatrum-Personae-nwf.pdf
[ ] James Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin. "Translating Player Dialogue into Meaning Representations Using LSTMs.” In Proceedings of the Sixteenth International Conference on Intelligent Virtual Agents (IVA 2016). University of Southern California, Los Angeles. 20-23 September 2016. C60-Translating-Player-Utterances-Using-LSTMs-nwf.pdf
[ ] James Ryan, Michael Mateas, Noah Wardrip-Fruin. "A Simple Method for Evolving Large Character Social Networks.” In Proceedings of the Fifth Workshop on Social Believability in Games (SBG 2016) at the First International Joint Conference of DiGRA and FDG. Abertay University, Dundee, Scotland. 1 August 2016. C59-Generating-Character-Social-Networks-nwf.pdf
[ ] James Ryan, Michael Mateas, Noah Wardrip-Fruin. "A Lightweight Videogame Dialogue Manager.” In Proceedings of the First International Joint Conference of DiGRA and FDG (DiGRA/FDG 2016). Abertay University, Dundee, Scotland. 1-6 August 2016. C58-Videogame-Dialogue-Manager-nwf.pdf
[ ] James Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin. "GameNet and GameSage: Videogame Discovery as Design Insight.” In Proceedings of the First International Joint Conference of DiGRA and FDG (DiGRA/FDG 2016). Abertay University, Dundee, Scotland. 1-6 August 2016.
C57-GameNet-and-GameSage-nwf.pdf
[ ] Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin. “Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad.” In Proceedings of the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2015). UC Santa Cruz. 14-18 November 2015.
C54-Relaxed-Obvious-Dilemma-nwf.pdf
[ ] Ryan, Andrew Max Fisher, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin. "Toward Natural Language Generation by Humans.” In Proceedings of the Eighth Workshop on Intelligent Narrative Technologies (INT 8) and Fourth Workshop on Social Believability in Games (SBG 4) at the Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2015). UC Santa Cruz. 14-15 November 2015. C53-Toward-NLG-By-Humans-nwf.pdf
[ ] Michael Mateas, Peter Mawhorter, Noah Wardrip-Fruin. “Intentionally Generating Choices in Interactive Narratives.” In Proceedings of the Sixth International Conference on Computational Creativity (ICCC 2015). Park City, Utah. 29 June - 2 July, 2015. C51-Intentionally-Generating-Choices-nwf.pdf
[ ] Eric Kaltman, Noah Wardrip-Fruin, Henry Lowood, Christy Caldwell. “Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games.” In Proceedings of the Tenth International Conference on the Foundations of Digital Games (FDG 2015). Asilomar Conference Grounds, Pacific Grove, CA. 22-25 June 2015. C49-Archival-Records-of-Game-Development-nwf.pdf
[ ] Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas. “Combat in Games.” In Proceedings of the Tenth International Conference on the Foundations of Digital Games (FDG 2015). Asilomar Conference Grounds, Pacific Grove, CA. 22-25 June 2015. C47-Combat-in-Games-nwf.pdf
[ ] James Ryan, Casey Barackman, Nick Kontje, Taylor Owen-Milner, Marilyn A. Walker, Michael Mateas, Noah Wardrip-Fruin. “Combinatorial Dialogue Authoring.” In Proceeedings of the 7th International Conference on Interactive Digital Storytelling (ICIDS 2014). Singapore. 3-6 November 2014. C45-Combinatorial-Dialogue-Authoring-nwf.pdf
(Copied from Noah's comment below:)