In a UnityEngine.Behaviour or a type derived from it it is often
useful to return early while the Behaviour or the GameObject the
Behaviour is on are disabled/inactive. This new weaver takes care of
adding the necessary instructions to a method to return early based
on those two states.
In a
UnityEngine.Behaviour
or a type derived from it it is often useful to return early while the Behaviour or the GameObject the Behaviour is on are disabled/inactive. This new weaver takes care of adding the necessary instructions to a method to return early based on those two states.