[Obsolete - No longer maintained] A collection of tools to simplify writing public API components for the Unity software.
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Change handler methods should only be called when the object isActiveAndEnabled #33
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bddckr closed 5 years ago
:tada: This issue has been resolved in version 9.1.0 :tada:
The release is available on:
v9.1.0
Your semantic-release bot :package::rocket: