Closed extendreality closed 4 years ago
This now makes it possible in custom inspectors for other components to still call the change handlers by just passing the property to:
TryApplyChangeHandlersToProperty
:tada: This PR is included in version 9.6.4 :tada:
The release is available on:
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The custom unity InspectorEditor has now been refactored so the logic within the OnInspectorGUI has been separated out into more logical chunks so these different methods can be called separately or overriden where required.
The functionality of the inspector has not changed in anyway so this fix is purely just making method logic more accessible.