Closed thestonefox closed 2 years ago
The Grab Interactor Configurator
has a Touch Before Force Grab
option that if checked will simulate a touch on the object before grabbing it.
The issue here is the object is then touched twice, first when the simulate happens, then again when it actually collides with it.
This then breaks the internals of the interactable where it thinks it is still being touched.
Pull request with fix https://github.com/ExtendRealityLtd/Tilia.Interactions.Interactables.Unity/pull/129
:tada: This issue has been resolved in version 2.6.1 :tada:
The release is available on:
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Steps to reproduce
Interactor.Grab(interactable)
on the Begin eventExpected behavior
The ungrabbed event should fire
Current behavior
The ungrabbed event does not fire