ExtendRealityLtd / Tilia.Interactions.Interactables.Unity

A variety of mechanisms for interacting between interactors and interactables in a spatial scene for the Unity software
MIT License
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Interactor Ungrabbed event does not fire if the Interactable has been forced grabbed via Interactor.Grabbed #128

Closed thestonefox closed 2 years ago

thestonefox commented 2 years ago

Steps to reproduce

Expected behavior

The ungrabbed event should fire

Current behavior

The ungrabbed event does not fire

thestonefox commented 2 years ago

The Grab Interactor Configurator has a Touch Before Force Grab option that if checked will simulate a touch on the object before grabbing it.

The issue here is the object is then touched twice, first when the simulate happens, then again when it actually collides with it.

This then breaks the internals of the interactable where it thinks it is still being touched.

thestonefox commented 2 years ago

Pull request with fix https://github.com/ExtendRealityLtd/Tilia.Interactions.Interactables.Unity/pull/129

ExtendReality-Bot commented 2 years ago

:tada: This issue has been resolved in version 2.6.1 :tada:

The release is available on:

Your semantic-release bot :package::rocket: