The IsVisible property on the getter will return whether the interactable object is in its visible state which is the renderers are active and the colliders working.
When the IsVisible property is set to false then all of the renderers are disabled and all of the colliders are set to trigger colliders to mimmic the GameObject becoming invisible but still active within the scene.
The IsVisible property on the getter will return whether the interactable object is in its
visible
state which is the renderers are active and the colliders working.When the IsVisible property is set to
false
then all of the renderers are disabled and all of the colliders are set to trigger colliders to mimmic the GameObject becoming invisible but still active within the scene.