ExtendRealityLtd / Tilia.Interactions.Interactables.Unity

A variety of mechanisms for interacting between interactors and interactables in a spatial scene for the Unity software
MIT License
9 stars 3 forks source link

chore(deps): bump io.extendreality.zinnia.unity from 2.6.0 to 2.7.0 #146

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps io.extendreality.zinnia.unity from 2.6.0 to 2.7.0.

Release notes

Sourced from io.extendreality.zinnia.unity's releases.

v2.7.0

2.7.0 (2023-03-11)

Features

  • Process: allow moment processor to be processable (3344928)

    The MomentProcessor component now also implements the IProcessable interface so it can also be processed with a MomentProcess.

    This means that multiple MomentProcessors can have their MomentProcess set to None meaning they will not be processed in a Unity game moment, but instead can then be added to another MomentProcessor and run in whatever moment that parent processor is using.

    This allows for greater control over what processes are run amongst different MomentProcessors.

  • Tracking: add passthrough camera to device details record (34fb35f)

    The DeviceDetailsRecord now holds status of whether the device has a passthrough camera and the ability to set the enabled state of the passthrough camera (if supported by the underlying SDK).

  • Tracking: add pivot rotation mirror to direction modifier (039dbf7)

    The DirectionModifier component now has a new property of PivotRotationMirror which takes a GameObject that will mirror the rotation of the given Pivot GameObject.

    This is useful if for instance the follow logic is running on a precision point basis and that precision point object needs to replicate the rotation given by the Pivot.

Changelog

Sourced from io.extendreality.zinnia.unity's changelog.

2.7.0 (2023-03-11)

Features

  • Process: allow moment processor to be processable (3344928)

    The MomentProcessor component now also implements the IProcessable interface so it can also be processed with a MomentProcess.

    This means that multiple MomentProcessors can have their MomentProcess set to None meaning they will not be processed in a Unity game moment, but instead can then be added to another MomentProcessor and run in whatever moment that parent processor is using.

    This allows for greater control over what processes are run amongst different MomentProcessors.

  • Tracking: add passthrough camera to device details record (34fb35f)

    The DeviceDetailsRecord now holds status of whether the device has a passthrough camera and the ability to set the enabled state of the passthrough camera (if supported by the underlying SDK).

  • Tracking: add pivot rotation mirror to direction modifier (039dbf7)

    The DirectionModifier component now has a new property of PivotRotationMirror which takes a GameObject that will mirror the rotation of the given Pivot GameObject.

    This is useful if for instance the follow logic is running on a precision point basis and that precision point object needs to replicate the rotation given by the Pivot.

Commits
  • 5d14336 chore(release): set version to 2.7.0 [skip ci]
  • 44924a7 Merge pull request #578 from ExtendRealityLtd/new-features
  • 34fb35f feat(Tracking): add passthrough camera to device details record
  • 039dbf7 feat(Tracking): add pivot rotation mirror to direction modifier
  • 3344928 feat(Process): allow moment processor to be processable
  • See full diff in compare view


Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)
ExtendReality-Bot commented 1 year ago

:tada: This PR is included in version 2.10.1 :tada:

The release is available on:

Your semantic-release bot :package::rocket: