ExtendRealityLtd / Tilia.Interactions.Interactables.Unity

A variety of mechanisms for interacting between interactors and interactables in a spatial scene for the Unity software
MIT License
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chore(deps): bump io.extendreality.zinnia.unity from 2.10.0 to 2.11.0 #158

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps io.extendreality.zinnia.unity from 2.10.0 to 2.11.0.

Release notes

Sourced from io.extendreality.zinnia.unity's releases.

v2.11.0

2.11.0 (2023-04-16)

Features

  • Tracking: add active collision consumer collision extractor (483df69)

    A new component that allows to extract the collision notifier event data from the event data of the Active Collision Consumer.

    The Notifier Target Extractor also has the option now to get the absolute collider object or the compound parent (as was the original) functionality.

Bug Fixes

  • Utility: limit pipeline material applier to unity 2020 or above (c0a0466)

    The mechanism within the ScenePipelineMaterialApplier uses the FindObjectsOfType method that in Unity 2019.2 had the additional parameter of findInactive added, which is required for this functionality to work.

    However, in Unity 2019.4 this parameter is randomly removed, probably due to poor quality control from Unity, so this means that this functionality works in 2019.2, 2019.3 but throws an error in 2019.4.

    The feature is reintroduced in 2020.1, so the fix is just to support this functionality in 2020.1 as Unity won't back port a fix.

Changelog

Sourced from io.extendreality.zinnia.unity's changelog.

2.11.0 (2023-04-16)

Features

  • Tracking: add active collision consumer collision extractor (483df69)

    A new component that allows to extract the collision notifier event data from the event data of the Active Collision Consumer.

    The Notifier Target Extractor also has the option now to get the absolute collider object or the compound parent (as was the original) functionality.

Bug Fixes

  • Utility: limit pipeline material applier to unity 2020 or above (c0a0466)

    The mechanism within the ScenePipelineMaterialApplier uses the FindObjectsOfType method that in Unity 2019.2 had the additional parameter of findInactive added, which is required for this functionality to work.

    However, in Unity 2019.4 this parameter is randomly removed, probably due to poor quality control from Unity, so this means that this functionality works in 2019.2, 2019.3 but throws an error in 2019.4.

    The feature is reintroduced in 2020.1, so the fix is just to support this functionality in 2020.1 as Unity won't back port a fix.

Commits
  • 66306c9 chore(release): set version to 2.11.0 [skip ci]
  • a77846f Merge pull request #586 from ExtendRealityLtd/fix/material-applier
  • 483df69 feat(Tracking): add active collision consumer collision extractor
  • c0a0466 fix(Utility): limit pipeline material applier to unity 2020 or above
  • See full diff in compare view


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ExtendReality-Bot commented 1 year ago

:tada: This PR is included in version 2.13.1 :tada:

The release is available on:

Your semantic-release bot :package::rocket: