ExtendRealityLtd / Tilia.Interactions.Interactables.Unity

A variety of mechanisms for interacting between interactors and interactables in a spatial scene for the Unity software
MIT License
9 stars 3 forks source link

chore(deps): bump io.extendreality.zinnia.unity from 2.12.0 to 2.12.1 #163

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps io.extendreality.zinnia.unity from 2.12.0 to 2.12.1.

Release notes

Sourced from io.extendreality.zinnia.unity's releases.

v2.12.1

2.12.1 (2023-05-06)

Bug Fixes

  • Cast: ensure pointer state is cleared on enable and disable (c1bd830)

    The state of the pointer is now cleared on enable and disable to ensure it is in the correct state.

  • Tracking: ensure is connected event raises (686bd72)

    The HasIsConnectedChange event now starts with a null state to ensure if the event is false by default then it at least will raise the connected event and toggle the state.

    There is also a test now for the BaseDeviceDetailsRecord.

  • Visual: ensure a forward of Vector3.zero cannot be set (eaabbdd)

    There can be an error when the current forward is Vector3.zero and this value is then used to try and set the renderElement forward and causes an error. So this prevents that from happening.

Changelog

Sourced from io.extendreality.zinnia.unity's changelog.

2.12.1 (2023-05-06)

Bug Fixes

  • Cast: ensure pointer state is cleared on enable and disable (c1bd830)

    The state of the pointer is now cleared on enable and disable to ensure it is in the correct state.

  • Tracking: ensure is connected event raises (686bd72)

    The HasIsConnectedChange event now starts with a null state to ensure if the event is false by default then it at least will raise the connected event and toggle the state.

    There is also a test now for the BaseDeviceDetailsRecord.

  • Visual: ensure a forward of Vector3.zero cannot be set (eaabbdd)

    There can be an error when the current forward is Vector3.zero and this value is then used to try and set the renderElement forward and causes an error. So this prevents that from happening.

Commits
  • d7f52da chore(release): set version to 2.12.1 [skip ci]
  • 646db80 Merge pull request #588 from ExtendRealityLtd/pointer-fixes
  • c1bd830 fix(Cast): ensure pointer state is cleared on enable and disable
  • eaabbdd fix(Visual): ensure a forward of Vector3.zero cannot be set
  • 686bd72 fix(Tracking): ensure is connected event raises
  • See full diff in compare view


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ExtendReality-Bot commented 1 year ago

:tada: This PR is included in version 2.16.1 :tada:

The release is available on:

Your semantic-release bot :package::rocket: