The methods responsible for handling collision events in the CollisionNotifier have been made public so they can be called manually if need be.
This is useful if a manual collision is needed to be raised without an actual physics collision taking place to simulate collisions.
Bug Fixes
Visual: prevent fade mesh getting destroyed on disable (bed276e)
The movement of the mesh overlay seems to cause the component to get disabled and then re-enabled causing the mesh to not be available at some points, which means the fade doesn't work.
Instead of destroying the mesh when the component is disabled, it now just disables the renderer component and makes the destroy mesh method public so it can be manually destroyed.
Visual: prevent null exception when objects don't exist (c3b62c6)
There was an issue with the CameraColorOverlay where the fadeRenderer would get destroyed but it was still being accessed causing a null exception. This fix just resolves that by exiting from the method early if it is null.
The methods responsible for handling collision events in the CollisionNotifier have been made public so they can be called manually if need be.
This is useful if a manual collision is needed to be raised without an actual physics collision taking place to simulate collisions.
Bug Fixes
Visual: prevent fade mesh getting destroyed on disable (bed276e)
The movement of the mesh overlay seems to cause the component to get disabled and then re-enabled causing the mesh to not be available at some points, which means the fade doesn't work.
Instead of destroying the mesh when the component is disabled, it now just disables the renderer component and makes the destroy mesh method public so it can be manually destroyed.
Visual: prevent null exception when objects don't exist (c3b62c6)
There was an issue with the CameraColorOverlay where the fadeRenderer would get destroyed but it was still being accessed causing a null exception. This fix just resolves that by exiting from the method early if it is null.
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Bumps io.extendreality.zinnia.unity from 1.36.2 to 1.37.0.
Release notes
Sourced from io.extendreality.zinnia.unity's releases.
Changelog
Sourced from io.extendreality.zinnia.unity's changelog.
Commits
68f090a
chore(release): set version to 1.37.0 [skip ci]4aa6ff1
Merge pull request #546 from ExtendRealityLtd/feat/publicize-collision-notifi...ebdb958
feat(Tracking): publicize collision notifier collision methodsbed276e
fix(Visual): prevent fade mesh getting destroyed on disablec3b62c6
fix(Visual): prevent null exception when objects don't existDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)