prefabs: add rules matcher for touched colliders (ea05f16)
A new Rules Matcher has been added that can be used to process the touched collider of the interactable in a similar way to how the grabbed collider matcher works. This makes it possible to know which collider has been touched on the interactable and do something with this information before the rest of the touch logic is run.
The touch (and now the grab) collider logic only runs if the interactor is not in the disallowed interactors list for the interaction type.
prefabs: add rules matcher for touched colliders (ea05f16)
A new Rules Matcher has been added that can be used to process the touched collider of the interactable in a similar way to how the grabbed collider matcher works. This makes it possible to know which collider has been touched on the interactable and do something with this information before the rest of the touch logic is run.
The touch (and now the grab) collider logic only runs if the interactor is not in the disallowed interactors list for the interaction type.
Commits
a95356b chore(release): set version to 2.15.0 [skip ci]
ee19dca Merge pull request #160 from ExtendRealityLtd/feat/touched-colliders
ea05f16 feat(prefabs): add rules matcher for touched colliders
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Bumps io.extendreality.tilia.interactions.interactables.unity from 2.14.0 to 2.15.0.
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Sourced from io.extendreality.tilia.interactions.interactables.unity's releases.
Changelog
Sourced from io.extendreality.tilia.interactions.interactables.unity's changelog.
Commits
a95356b
chore(release): set version to 2.15.0 [skip ci]ee19dca
Merge pull request #160 from ExtendRealityLtd/feat/touched-collidersea05f16
feat(prefabs): add rules matcher for touched collidersDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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