ExtendRealityLtd / Tilia.Interactions.SnapZone.Unity

A spatial zone in which an interactable object can be snapped into the designated area for the Unity software
MIT License
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chore(deps): bump io.extendreality.zinnia.unity from 2.0.0 to 2.1.0 #193

Closed dependabot[bot] closed 2 years ago

dependabot[bot] commented 2 years ago

Bumps io.extendreality.zinnia.unity from 2.0.0 to 2.1.0.

Release notes

Sourced from io.extendreality.zinnia.unity's releases.

v2.1.0

2.1.0 (2022-05-09)

Features

  • Data: set custom true and false values for boolean to float (d05c220)

    The BooleanToFloat component now has the ability to set the false and true float value rather than it just being hard coded to 0f for false and 1f for true.

    The FloatToBoolean PositiveBounds property has also been made public as it should be so it can be set via code if required.

  • Utility: add stub component to allow gameobject selection (7f1afbe)

    The BaseGameObjectSelector component is an empty component that contains the [SelectionBase] Unity tag, so when the GameObject that has this component on it is clicked in the Unity scene view then it will select this specific GameObject and not the one that contains the mesh as this is not always the desired result.

Bug Fixes

  • Data: ensure float range drawer indents correctly (3d4c658)

    The indent on the FloatRangeDrawer was in the wrong place causing incorrect indentation when the property was being used in an already indented collection.

  • ZinniaInspector: catch unwanted exceptions from Unity (e2c3e09)

    There are a couple of oddities where Unity will thrown an exception using the custom editor if a Horizontal or Vertical group is started and then another Unity inspector element is opened it seems not to close the previous opened group causing a mismatch somewhere.

    This isn't technically a fix for the problem but just a way of removing the error for now.

Changelog

Sourced from io.extendreality.zinnia.unity's changelog.

2.1.0 (2022-05-09)

Features

  • Data: set custom true and false values for boolean to float (d05c220)

    The BooleanToFloat component now has the ability to set the false and true float value rather than it just being hard coded to 0f for false and 1f for true.

    The FloatToBoolean PositiveBounds property has also been made public as it should be so it can be set via code if required.

  • Utility: add stub component to allow gameobject selection (7f1afbe)

    The BaseGameObjectSelector component is an empty component that contains the [SelectionBase] Unity tag, so when the GameObject that has this component on it is clicked in the Unity scene view then it will select this specific GameObject and not the one that contains the mesh as this is not always the desired result.

Bug Fixes

  • Data: ensure float range drawer indents correctly (3d4c658)

    The indent on the FloatRangeDrawer was in the wrong place causing incorrect indentation when the property was being used in an already indented collection.

  • ZinniaInspector: catch unwanted exceptions from Unity (e2c3e09)

    There are a couple of oddities where Unity will thrown an exception using the custom editor if a Horizontal or Vertical group is started and then another Unity inspector element is opened it seems not to close the previous opened group causing a mismatch somewhere.

    This isn't technically a fix for the problem but just a way of removing the error for now.

Commits
  • a18ece8 chore(release): set version to 2.1.0 [skip ci]
  • 2d1efa6 Merge pull request #567 from ExtendRealityLtd/fix/editor-error
  • 7f1afbe feat(Utility): add stub component to allow gameobject selection
  • d05c220 feat(Data): set custom true and false values for boolean to float
  • 3d4c658 fix(Data): ensure float range drawer indents correctly
  • e2c3e09 fix(ZinniaInspector): catch unwanted exceptions from Unity
  • See full diff in compare view


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ExtendReality-Bot commented 2 years ago

:tada: This PR is included in version 2.1.2 :tada:

The release is available on:

Your semantic-release bot :package::rocket: