prefabs: add selection base component to facade (5aaebd9)
The new Zinnia BaseGameObjectSelector when added to a GameObject will cause the GameObject to be selected when the mesh is clicked in the Unity scene view. This has been added to the facade to ensure the facade is selected when the mesh is clicked.
prefabs: add selection base component to facade (5aaebd9)
The new Zinnia BaseGameObjectSelector when added to a GameObject will cause the GameObject to be selected when the mesh is clicked in the Unity scene view. This has been added to the facade to ensure the facade is selected when the mesh is clicked.
Commits
db1f7e2 chore(release): set version to 2.2.0 [skip ci]
50f77fd Merge pull request #121 from ExtendRealityLtd/feat/add-selection-base
5aaebd9 feat(prefabs): add selection base component to facade
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Bumps io.extendreality.tilia.interactions.interactables.unity from 2.1.1 to 2.2.0.
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Sourced from io.extendreality.tilia.interactions.interactables.unity's releases.
Changelog
Sourced from io.extendreality.tilia.interactions.interactables.unity's changelog.
Commits
db1f7e2
chore(release): set version to 2.2.0 [skip ci]50f77fd
Merge pull request #121 from ExtendRealityLtd/feat/add-selection-base5aaebd9
feat(prefabs): add selection base component to facadeDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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