ExtendRealityLtd / Tilia.Interactions.SnapZone.Unity

A spatial zone in which an interactable object can be snapped into the designated area for the Unity software
MIT License
5 stars 1 forks source link

chore(deps): bump io.extendreality.zinnia.unity from 2.1.0 to 2.2.0 #199

Closed dependabot[bot] closed 2 years ago

dependabot[bot] commented 2 years ago

Bumps io.extendreality.zinnia.unity from 2.1.0 to 2.2.0.

Release notes

Sourced from io.extendreality.zinnia.unity's releases.

v2.2.0

2.2.0 (2022-05-20)

Features

  • Cast: add event data raycast hit extractor (fd44cce)

    The PointsCast.EventData contains RaycastHit information that may be useful to be extracted and then worked upon elsewhere, so this new extractor simply extracts the RaycastHit from the PointsCast EventData.

  • Data: add GameObject destroyer (d20fce6)

    The GameObjectDestroyer component allows a specified GameObject to be destroyed either immediately or at the end of the frame.

  • Extension: add unsigned euler to signed for Vector2 (9faa375)

    The UnsignedEulerToSignedEuler method was only on the Vector3 extension but it really should be on Vector2 extension as well for completeness as these two extension classes have the same matching methods.

  • Rule: add rule based on action activated state (52217a4)

    The ActionRule will return true if the set (or given) action is currently activated and will return false if the action is in the deactivated state.

  • Utility: add ability for countdown timer to start on enabled (bab96b0)

    Previously, the CountdownTimer component would rely on the BehaviourEnabledObserver component to let it start the timer when the component became enabled. But the use case for wanting a timer to start when the component is enabled is so common that it may as well simply be an option on the CountdownTimer component itself.

    This makes it easier to simply start a timer, but it can also be disabled so the use of the BehaviourEnabledObserver can still be used if required. It is also set to false by default so will not cause any breaking changes.

Bug Fixes

  • DirectionModifier: allow RotationUpTarget to be set by method (fd20d38)

    The RotationUpTarget property can now be set via a method passing the enum index in as the parameter.

  • Visual: add UnityFlag attribute to meshesToModify field (3676613)

    The meshesToModify field needs to have the UnityFlag attribute on it otherwise it won't show up the multiple choice enum drop down.

Changelog

Sourced from io.extendreality.zinnia.unity's changelog.

2.2.0 (2022-05-20)

Features

  • Cast: add event data raycast hit extractor (fd44cce)

    The PointsCast.EventData contains RaycastHit information that may be useful to be extracted and then worked upon elsewhere, so this new extractor simply extracts the RaycastHit from the PointsCast EventData.

  • Data: add GameObject destroyer (d20fce6)

    The GameObjectDestroyer component allows a specified GameObject to be destroyed either immediately or at the end of the frame.

  • Extension: add unsigned euler to signed for Vector2 (9faa375)

    The UnsignedEulerToSignedEuler method was only on the Vector3 extension but it really should be on Vector2 extension as well for completeness as these two extension classes have the same matching methods.

  • Rule: add rule based on action activated state (52217a4)

    The ActionRule will return true if the set (or given) action is currently activated and will return false if the action is in the deactivated state.

  • Utility: add ability for countdown timer to start on enabled (bab96b0)

    Previously, the CountdownTimer component would rely on the BehaviourEnabledObserver component to let it start the timer when the component became enabled. But the use case for wanting a timer to start when the component is enabled is so common that it may as well simply be an option on the CountdownTimer component itself.

    This makes it easier to simply start a timer, but it can also be disabled so the use of the BehaviourEnabledObserver can still be used if required. It is also set to false by default so will not cause any breaking changes.

Bug Fixes

  • DirectionModifier: allow RotationUpTarget to be set by method (fd20d38)

    The RotationUpTarget property can now be set via a method passing the enum index in as the parameter.

  • Visual: add UnityFlag attribute to meshesToModify field (3676613)

    The meshesToModify field needs to have the UnityFlag attribute on it otherwise it won't show up the multiple choice enum drop down.

Commits
  • 733411d chore(release): set version to 2.2.0 [skip ci]
  • c79920c Merge pull request #568 from ExtendRealityLtd/feat/set-rotation-up-target
  • bab96b0 feat(Utility): add ability for countdown timer to start on enabled
  • fd44cce feat(Cast): add event data raycast hit extractor
  • d20fce6 feat(Data): add GameObject destroyer
  • 9faa375 feat(Extension): add unsigned euler to signed for Vector2
  • 52217a4 feat(Rule): add rule based on action activated state
  • 3676613 fix(Visual): add UnityFlag attribute to meshesToModify field
  • fd20d38 fix(DirectionModifier): allow RotationUpTarget to be set by method
  • See full diff in compare view


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ExtendReality-Bot commented 2 years ago

:tada: This PR is included in version 2.1.8 :tada:

The release is available on:

Your semantic-release bot :package::rocket: