ExtendRealityLtd / Tilia.Interactions.SnapZone.Unity

A spatial zone in which an interactable object can be snapped into the designated area for the Unity software
MIT License
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chore(deps): bump io.extendreality.tilia.interactions.interactables.unity from 2.6.0 to 2.6.1 #208

Closed dependabot[bot] closed 2 years ago

dependabot[bot] commented 2 years ago

Bumps io.extendreality.tilia.interactions.interactables.unity from 2.6.0 to 2.6.1.

Release notes

Sourced from io.extendreality.tilia.interactions.interactables.unity's releases.

v2.6.1

2.6.1 (2022-06-25)

Bug Fixes

  • Interactor: prevent double touch on force grab (0f7e32e)

    When the Interactor Force Grab() method was being called it would first do a simulate touch (to ensure the events were in the right order). Then it would do the grab, which would make the interactable physically touch the interactor, which would call the touch logic again, therefore breaking the untouch logic and meaning the untouched event would not fire as it thought it was still being touched with the second touch that had happened.

    This fix resolves that by when a simulate touch occurs, the Interactor then turns off the Interactable CollisionNotifier for a fixed update frame so the second touch cannot occur after the simulated touch.

Changelog

Sourced from io.extendreality.tilia.interactions.interactables.unity's changelog.

2.6.1 (2022-06-25)

Bug Fixes

  • Interactor: prevent double touch on force grab (0f7e32e)

    When the Interactor Force Grab() method was being called it would first do a simulate touch (to ensure the events were in the right order). Then it would do the grab, which would make the interactable physically touch the interactor, which would call the touch logic again, therefore breaking the untouch logic and meaning the untouched event would not fire as it thought it was still being touched with the second touch that had happened.

    This fix resolves that by when a simulate touch occurs, the Interactor then turns off the Interactable CollisionNotifier for a fixed update frame so the second touch cannot occur after the simulated touch.

Commits
  • 946e3af chore(release): set version to 2.6.1 [skip ci]
  • ca62a69 Merge pull request #129 from ExtendRealityLtd/fix/prevent-double-touch
  • 0f7e32e fix(Interactor): prevent double touch on force grab
  • See full diff in compare view


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ExtendReality-Bot commented 2 years ago

:tada: This PR is included in version 2.1.16 :tada:

The release is available on:

Your semantic-release bot :package::rocket: