ExtendRealityLtd / Tilia.Interactions.SnapZone.Unity

A spatial zone in which an interactable object can be snapped into the designated area for the Unity software
MIT License
5 stars 1 forks source link

chore(deps): bump io.extendreality.zinnia.unity from 2.4.0 to 2.5.0 #218

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps io.extendreality.zinnia.unity from 2.4.0 to 2.5.0.

Release notes

Sourced from io.extendreality.zinnia.unity's releases.

v2.5.0

2.5.0 (2023-02-19)

Features

  • Editor: provide more options for inspector draw property (1b9db3d)

    The DrawProperty method in the ZinniaInspector has been updated to allow more options such as a custom label and whether to include children.

    This has been added as a number of additional methods rather than a single method with overrides to keep compatability.

  • Tracking: change smoothed restrictable property order (aab1b7a)

    THe Equality Tolereance has been moved to be the first parameter so the Transition Duration can be used in custom editors with a custom label but not pulling in the [Header] tag as that is hard associated with the field in Unity and no easy way to remove it so this is a workaround.

Bug Fixes

  • Editor: add missing list components to generator window (5ceb357)

    The List component Generator Window was missing a number of elements that made sense to be in the list. These have now been added.

Changelog

Sourced from io.extendreality.zinnia.unity's changelog.

2.5.0 (2023-02-19)

Features

  • Editor: provide more options for inspector draw property (1b9db3d)

    The DrawProperty method in the ZinniaInspector has been updated to allow more options such as a custom label and whether to include children.

    This has been added as a number of additional methods rather than a single method with overrides to keep compatability.

  • Tracking: change smoothed restrictable property order (aab1b7a)

    THe Equality Tolereance has been moved to be the first parameter so the Transition Duration can be used in custom editors with a custom label but not pulling in the [Header] tag as that is hard associated with the field in Unity and no easy way to remove it so this is a workaround.

Bug Fixes

  • Editor: add missing list components to generator window (5ceb357)

    The List component Generator Window was missing a number of elements that made sense to be in the list. These have now been added.

Commits
  • e16575f chore(release): set version to 2.5.0 [skip ci]
  • 11f392b Merge pull request #575 from ExtendRealityLtd/stuff
  • aab1b7a feat(Tracking): change smoothed restrictable property order
  • 1b9db3d feat(Editor): provide more options for inspector draw property
  • 5ceb357 fix(Editor): add missing list components to generator window
  • See full diff in compare view


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ExtendReality-Bot commented 1 year ago

:tada: This PR is included in version 2.1.26 :tada:

The release is available on:

Your semantic-release bot :package::rocket: