ExtendRealityLtd / Tilia.Interactions.SnapZone.Unity

A spatial zone in which an interactable object can be snapped into the designated area for the Unity software
MIT License
5 stars 1 forks source link

chore(deps): bump io.extendreality.zinnia.unity from 2.6.0 to 2.7.0 #226

Closed dependabot[bot] closed 1 year ago

dependabot[bot] commented 1 year ago

Bumps io.extendreality.zinnia.unity from 2.6.0 to 2.7.0.

Release notes

Sourced from io.extendreality.zinnia.unity's releases.

v2.7.0

2.7.0 (2023-03-11)

Features

  • Process: allow moment processor to be processable (3344928)

    The MomentProcessor component now also implements the IProcessable interface so it can also be processed with a MomentProcess.

    This means that multiple MomentProcessors can have their MomentProcess set to None meaning they will not be processed in a Unity game moment, but instead can then be added to another MomentProcessor and run in whatever moment that parent processor is using.

    This allows for greater control over what processes are run amongst different MomentProcessors.

  • Tracking: add passthrough camera to device details record (34fb35f)

    The DeviceDetailsRecord now holds status of whether the device has a passthrough camera and the ability to set the enabled state of the passthrough camera (if supported by the underlying SDK).

  • Tracking: add pivot rotation mirror to direction modifier (039dbf7)

    The DirectionModifier component now has a new property of PivotRotationMirror which takes a GameObject that will mirror the rotation of the given Pivot GameObject.

    This is useful if for instance the follow logic is running on a precision point basis and that precision point object needs to replicate the rotation given by the Pivot.

Changelog

Sourced from io.extendreality.zinnia.unity's changelog.

2.7.0 (2023-03-11)

Features

  • Process: allow moment processor to be processable (3344928)

    The MomentProcessor component now also implements the IProcessable interface so it can also be processed with a MomentProcess.

    This means that multiple MomentProcessors can have their MomentProcess set to None meaning they will not be processed in a Unity game moment, but instead can then be added to another MomentProcessor and run in whatever moment that parent processor is using.

    This allows for greater control over what processes are run amongst different MomentProcessors.

  • Tracking: add passthrough camera to device details record (34fb35f)

    The DeviceDetailsRecord now holds status of whether the device has a passthrough camera and the ability to set the enabled state of the passthrough camera (if supported by the underlying SDK).

  • Tracking: add pivot rotation mirror to direction modifier (039dbf7)

    The DirectionModifier component now has a new property of PivotRotationMirror which takes a GameObject that will mirror the rotation of the given Pivot GameObject.

    This is useful if for instance the follow logic is running on a precision point basis and that precision point object needs to replicate the rotation given by the Pivot.

Commits
  • 5d14336 chore(release): set version to 2.7.0 [skip ci]
  • 44924a7 Merge pull request #578 from ExtendRealityLtd/new-features
  • 34fb35f feat(Tracking): add passthrough camera to device details record
  • 039dbf7 feat(Tracking): add pivot rotation mirror to direction modifier
  • 3344928 feat(Process): allow moment processor to be processable
  • See full diff in compare view


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ExtendReality-Bot commented 1 year ago

:tada: This PR is included in version 2.1.33 :tada:

The release is available on:

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