When the Snap zone is attached (also with a slightly offset) the object should not be forced to move against the snap zone. I Want to add another interactable object to this interactable object. to make a bigger one. The new object should be stay connected when I grab it.
Current behavior
When I Grab and release an interactable Object where a snapzone is attached (so that the snapzone moves with it) the Object flies away in the direction of the snapzone. It looks like it is forces by its on to reach its own snap zone.
The "ActivationCollisionArea" is not intersecting with the original interactable attached object. Which means, normally it not be forced to move in its own unreachable snapzone. I used and box collider for the Zone (Screenshot 3).
When I hold the Object which haves the Snap zone and grab another Object and move it inside of the zone --> The object behaves normal because the Snap zone is filled. When I detach the object (and not holding the Object with the SZ) It stays as long I grab it again and release it. The object flies aways as described.
Environment
Tested on Unity 2021.3.19f1
Tilia Output InteractorHaptics Unity Version 2.1.21 - March 11, 2023
No Third party Dependencies
Steps to reproduce
Additional Info:
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https://user-images.githubusercontent.com/84817043/224808387-f38f9d1b-4ea8-4e07-9ac5-d0f93148434a.mp4
Expected behavior
When the Snap zone is attached (also with a slightly offset) the object should not be forced to move against the snap zone. I Want to add another interactable object to this interactable object. to make a bigger one. The new object should be stay connected when I grab it.
Current behavior
When I Grab and release an interactable Object where a snapzone is attached (so that the snapzone moves with it) the Object flies away in the direction of the snapzone. It looks like it is forces by its on to reach its own snap zone.
The "ActivationCollisionArea" is not intersecting with the original interactable attached object. Which means, normally it not be forced to move in its own unreachable snapzone. I used and box collider for the Zone (Screenshot 3).
When I hold the Object which haves the Snap zone and grab another Object and move it inside of the zone --> The object behaves normal because the Snap zone is filled. When I detach the object (and not holding the Object with the SZ) It stays as long I grab it again and release it. The object flies aways as described.