Configurator: catch error on destroy nested prefabs (eb42364)
Older versions of Unity cannot destroy a nested prefab, so as the Controllables for example nest the Interactable prefab, if the Interactable prefab is attempted to change the grab action then this tries to delete the nested grab action but will raise an InvalidOperationException because this nested prefab cannot be deleted.
The fix for this is to just disable the hard wired prefab and then create a new temporary prefab that can be continually updated.
Configurator: catch error on destroy nested prefabs (eb42364)
Older versions of Unity cannot destroy a nested prefab, so as the Controllables for example nest the Interactable prefab, if the Interactable prefab is attempted to change the grab action then this tries to delete the nested grab action but will raise an InvalidOperationException because this nested prefab cannot be deleted.
The fix for this is to just disable the hard wired prefab and then create a new temporary prefab that can be continually updated.
Commits
a79337c chore(release): set version to 2.11.6 [skip ci]
ef0015e Merge pull request #153 from ExtendRealityLtd/fix/deleting-nested-prefabs
eb42364 fix(Configurator): catch error on destroy nested prefabs
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Bumps io.extendreality.tilia.interactions.interactables.unity from 2.11.5 to 2.11.6.
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Sourced from io.extendreality.tilia.interactions.interactables.unity's releases.
Changelog
Sourced from io.extendreality.tilia.interactions.interactables.unity's changelog.
Commits
a79337c
chore(release): set version to 2.11.6 [skip ci]ef0015e
Merge pull request #153 from ExtendRealityLtd/fix/deleting-nested-prefabseb42364
fix(Configurator): catch error on destroy nested prefabsDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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