Cast: add cursor lock and transition duration to points cast (057201c)
The PointsCast now has a cursor lock function and a transition duration which allows the cursor to be locked to a location until the pointer moves a certain threshold distance away when the cursor location will then be updated, this can be used to prevent jittering or keep a solid lock on an object. The transition duration allows the pointer destination cursor to transition over time to the new destination providing a smoothing feature for the pointer cursor.
The FixedLineCast has now been deprecated as the StraightLineCast now handles the concept of being a fixed line as it's basically the same thing and makes it more complex to implement functionality that is shared between the two concepts.
The StraightLineCast now has the ability to fix the line at a set length and optionally ignore any new targets once fixed.
Along with the cursor lock and transition duration, it's also possible to apply a drag effect to the straight line where the straight line actually bends to try and keep the straight line from the origin to the offset destination.
Cast: add cursor lock and transition duration to points cast (057201c)
The PointsCast now has a cursor lock function and a transition duration which allows the cursor to be locked to a location until the pointer moves a certain threshold distance away when the cursor location will then be updated, this can be used to prevent jittering or keep a solid lock on an object. The transition duration allows the pointer destination cursor to transition over time to the new destination providing a smoothing feature for the pointer cursor.
The FixedLineCast has now been deprecated as the StraightLineCast now handles the concept of being a fixed line as it's basically the same thing and makes it more complex to implement functionality that is shared between the two concepts.
The StraightLineCast now has the ability to fix the line at a set length and optionally ignore any new targets once fixed.
Along with the cursor lock and transition duration, it's also possible to apply a drag effect to the straight line where the straight line actually bends to try and keep the straight line from the origin to the offset destination.
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Bumps io.extendreality.zinnia.unity from 2.11.0 to 2.12.0.
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Sourced from io.extendreality.zinnia.unity's releases.
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Sourced from io.extendreality.zinnia.unity's changelog.
Commits
07b44ad
chore(release): set version to 2.12.0 [skip ci]8360db9
Merge pull request #587 from ExtendRealityLtd/more-features498ff2d
feat(Tracking): add limits to pinch scaler57ac8be
feat(Data): add more shorthand states for Vector3State057201c
feat(Cast): add cursor lock and transition duration to points cast24d5c1a
feat(Cast): add points cast event proxy emitterd1d8c2e
feat(Event): add gameobject relations event proxy emitter883cf7d
feat(Extension): add vector direction extensionDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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