Facade: control rigidbody kinematic state from IsVisible (e89ba29)
The IsVisible property also now controls the rigidbody kinematic state otherwise an invisible object will just fall through all other colliders in the scene.
A helper component of InteractableVisibilityStatusTag has also been added to the top level of the Interactable prefab that is enabled when the Interactable is visible and disabled when the Interactable is hidden.
This can be used in rules to ignore hidden Interactables if needed.
Bug Fixes
Editor: disable custom inspector if ignore custom editor is set (59bd286)
If the ZINNIA_IGNORE_CUSTOM_INSPECTOR_EDITOR ifdef is set then the custom editor must also be disabled otherwise an error will occur.
Facade: control rigidbody kinematic state from IsVisible (e89ba29)
The IsVisible property also now controls the rigidbody kinematic state otherwise an invisible object will just fall through all other colliders in the scene.
A helper component of InteractableVisibilityStatusTag has also been added to the top level of the Interactable prefab that is enabled when the Interactable is visible and disabled when the Interactable is hidden.
This can be used in rules to ignore hidden Interactables if needed.
Bug Fixes
Editor: disable custom inspector if ignore custom editor is set (59bd286)
If the ZINNIA_IGNORE_CUSTOM_INSPECTOR_EDITOR ifdef is set then the custom editor must also be disabled otherwise an error will occur.
Commits
39e8a3c chore(release): set version to 2.17.0 [skip ci]
0f3ca48 Merge pull request #173 from ExtendRealityLtd/feat/consider-rigidbody-on-visi...
e89ba29 feat(Facade): control rigidbody kinematic state from IsVisible
59bd286 fix(Editor): disable custom inspector if ignore custom editor is set
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Bumps io.extendreality.tilia.interactions.interactables.unity from 2.16.7 to 2.17.0.
Release notes
Sourced from io.extendreality.tilia.interactions.interactables.unity's releases.
Changelog
Sourced from io.extendreality.tilia.interactions.interactables.unity's changelog.
Commits
39e8a3c
chore(release): set version to 2.17.0 [skip ci]0f3ca48
Merge pull request #173 from ExtendRealityLtd/feat/consider-rigidbody-on-visi...e89ba29
feat(Facade): control rigidbody kinematic state from IsVisible59bd286
fix(Editor): disable custom inspector if ignore custom editor is setDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show