Utility: add pipeline material applier component (bf82afb)
The PipelineMaterialApplier will set the Materials on a given Renderer based on the current render pipeline being used. It gets the materials to apply from a given list of materials that has a string group name that matches the desired render pipeline name.
If no render pipeline is provided then the matched name will be:
default
There is also an editor menu item that will attempt to find all PipelineMaterialApplier components in the scene and run them to ensure all materials on the renderers are updated to match the current render pipeline.
Utility: add pipeline material applier component (bf82afb)
The PipelineMaterialApplier will set the Materials on a given Renderer based on the current render pipeline being used. It gets the materials to apply from a given list of materials that has a string group name that matches the desired render pipeline name.
If no render pipeline is provided then the matched name will be:
default
There is also an editor menu item that will attempt to find all PipelineMaterialApplier components in the scene and run them to ensure all materials on the renderers are updated to match the current render pipeline.
Commits
c744ebe chore(release): set version to 2.10.0 [skip ci]
cd9c7ec Merge pull request #585 from ExtendRealityLtd/feat/pipeline-material-applier
bf82afb feat(Utility): add pipeline material applier component
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Bumps io.extendreality.zinnia.unity from 2.9.0 to 2.10.0.
Release notes
Sourced from io.extendreality.zinnia.unity's releases.
Changelog
Sourced from io.extendreality.zinnia.unity's changelog.
Commits
c744ebe
chore(release): set version to 2.10.0 [skip ci]cd9c7ec
Merge pull request #585 from ExtendRealityLtd/feat/pipeline-material-applierbf82afb
feat(Utility): add pipeline material applier componentDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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