Facade: allow multiple rules for disallowed touch/grab types (7a4c1d8)
The disallowed touch and grab interactors used to only work on a ListContainsRule and this was hard coded into the facade editor. This meant that no other rule could be replaced as it would throw an error due to the custom editor.
This feature introduces a new AnyRule at the heart of both the touch/grab disallowed logic with the first rule being the existing ListContainsRule, so all of the existing logic still works and that ListContainsRule must be at the zero index of the AnyRule list.
But now the AnyRule can also contain any other rule that is required to disallow touch or grab interactors.
Facade: allow multiple rules for disallowed touch/grab types (7a4c1d8)
The disallowed touch and grab interactors used to only work on a ListContainsRule and this was hard coded into the facade editor. This meant that no other rule could be replaced as it would throw an error due to the custom editor.
This feature introduces a new AnyRule at the heart of both the touch/grab disallowed logic with the first rule being the existing ListContainsRule, so all of the existing logic still works and that ListContainsRule must be at the zero index of the AnyRule list.
But now the AnyRule can also contain any other rule that is required to disallow touch or grab interactors.
Commits
e9c6391 chore(release): set version to 2.18.0 [skip ci]
1e9f35e Merge pull request #177 from ExtendRealityLtd/feat/multi-rule-disallows
7a4c1d8 feat(Facade): allow multiple rules for disallowed touch/grab types
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Bumps io.extendreality.tilia.interactions.interactables.unity from 2.17.2 to 2.18.0.
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Sourced from io.extendreality.tilia.interactions.interactables.unity's releases.
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Sourced from io.extendreality.tilia.interactions.interactables.unity's changelog.
Commits
e9c6391
chore(release): set version to 2.18.0 [skip ci]1e9f35e
Merge pull request #177 from ExtendRealityLtd/feat/multi-rule-disallows7a4c1d8
feat(Facade): allow multiple rules for disallowed touch/grab typesDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
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You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show