Closed appdevtk closed 8 years ago
Just a further suggestion regarding using a button...
...but perhaps you'd press the button to engage the room extender, as if you were pressing the Sprint button in a given game. Walk normally, press/hold button to 'run'.
At the very least make it a toggle: Press to Extend/No Press to Extend
@xEvoGx Do you think this would be enough to show the extended area?
Oh that's perfect! Heck you probably could even get away with a red "Extended Chaperone" that mirrors the play-space chaperone (in other words just 2D, flat on the ground vs. having height)
But yea that's awesome! :smile:
I tried to create the chaperone, but keeping the normal chaperone was not easy. This renders a gizmo.
Yea no that's great...really just being able to build to any visual of the extended space is awesome.
Great work man!
Not sure if it's worth reopening in case it's something I'm doing/not doing, but simply loading the scene 028 ...RoomExtender, I do not see the Room Extension Gizmo, SelectedOnly on nor off.
Again nothing special, just loading the scene, so one would expect to see it no?
Thanks!
-Steven
There are some requests for additions to the RoomExtender #158 scripts and I'll try to add them.
I'll take a look.