Play the ExampleScene. Go to the Warehouse and try to move the WarehouseDoor by touching the Up/Down Buttons next to the door.
On touching the InteractorColliderActivator - GameObject, the AvatarTrackedColliders - GameObject gets activated. On untouching the InteractorColliderActivator - GameObject, the AvatarTrackedColliders - GameObject gets deactivated. I think this to be able to push the buttons with Non-Trigger Colliders.
Expected behavior
No Errors.
Current behavior
Error thrown by each Interactor on untouching the InteractorColliderActivator:
I reproduced the Error in an own scene with the same setup. I noticed, that once the ActiveCollisionsContainer of the InteractorColliderActivator GameObject doesn't call SetActive() in the FirstStarted(EventData) Event on the AvatarTrackedColliders GameObject, the Error doesn't occur.
So maybe the Collision between the AvatarTrackedColliders and the Interactors causing the error.
Environment
VRTK v4 beta master commit hash: 0161a4fc1187a24f0d6f70cdcba25dbae79ade3d Unity 2018.3 Vive
Steps to reproduce
Play the ExampleScene. Go to the Warehouse and try to move the WarehouseDoor by touching the Up/Down Buttons next to the door.
On touching the InteractorColliderActivator - GameObject, the AvatarTrackedColliders - GameObject gets activated. On untouching the InteractorColliderActivator - GameObject, the AvatarTrackedColliders - GameObject gets deactivated. I think this to be able to push the buttons with Non-Trigger Colliders.
Expected behavior
No Errors.
Current behavior
Error thrown by each Interactor on untouching the InteractorColliderActivator:
Comment
I reproduced the Error in an own scene with the same setup. I noticed, that once the
ActiveCollisionsContainer
of the InteractorColliderActivator GameObject doesn't callSetActive()
in theFirstStarted(EventData)
Event on the AvatarTrackedColliders GameObject, the Error doesn't occur. So maybe the Collision between the AvatarTrackedColliders and the Interactors causing the error.Thank you and greetings!