Closed yannoid closed 5 years ago
I had similar problem with Oculus Go using unity 2018.3.11f. When you assign an outline shader to a cube, it will turn that cube to black and only highlight the 8 corner of that cube.
Had this issue with my quest as well. @DirtyOleg did you end up finding a solution?
@SiriusA7 Have not looked into the problem yet. My guess is that the VRTK outline shader is not optimized for Android device. However, I may be wrong, since I have limited knowledge about shader.
Having the same issue here
I do not know how, but when I remove VRTK from my project and reimport it, the outline is working fine again. Edit: I pinpoint the problem, set color space to Gamma, it will work, set color space to Linear, the whole scene will turn into black.
Oculus recommends mobile to use linear, too. Unity Settings for Mobile VR
The farm example is just a basic example shader. I'd recommend using better outline shaders from the Unity Asset Store
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