Version of the Unity software (e.g. Unity 2018.4.3f1).
Hardware used (Vive & Oculus Quest).
SDK used (SteamVR1.2.3/Oculus Integration).
Steps to reproduce
1.Open Example Scene [005 - Interactions]
2.Switch Oculus SDK and Select Tracking Type Floor Level
3.Build apk package and install it on Oculus Quest
Expected behavior
The hand model is accurately positioned
Current behavior
When i press button B to show hands model, the right hand shows on the incorrect postion, the left hand was on the floor motionless. Then i try to grab object the both hands will disappear. I still can teleport and the pointer line render is right position but hand model is wrong.
The problem cropped up last Friday,Oculus Quest was upgraded last Friday. Are there any correlations?
Environment
Steps to reproduce
1.Open Example Scene [005 - Interactions] 2.Switch Oculus SDK and Select Tracking Type Floor Level 3.Build apk package and install it on Oculus Quest
Expected behavior
The hand model is accurately positioned
Current behavior
When i press button B to show hands model, the right hand shows on the incorrect postion, the left hand was on the floor motionless. Then i try to grab object the both hands will disappear. I still can teleport and the pointer line render is right position but hand model is wrong.
The problem cropped up last Friday,Oculus Quest was upgraded last Friday. Are there any correlations?