72fc7b16432847f0c8b412473a0cda39ad824699 (V4 master at the time of writing)
2019.2.5f1
Oculus Quest
Oculus SDK from Unity Package Manager (Not asset store asset)
Steps to reproduce
Deploy the example Farm scene. Use the options menu to select Axis Movement. Move around and look at your "hands".
Expected behavior
Each hand should be stable relative to each eye camera and should not jitter.
Current behavior
In the right eye, controller tracking is 100% solid. In the left eye however, the tracking "lags" in the direction opposite to locomotion. The combined effect is a jittery half-stereoscopy which hurts the eyes.
Environment
Steps to reproduce
Deploy the example Farm scene. Use the options menu to select Axis Movement. Move around and look at your "hands".
Expected behavior
Each hand should be stable relative to each eye camera and should not jitter.
Current behavior
In the right eye, controller tracking is 100% solid. In the left eye however, the tracking "lags" in the direction opposite to locomotion. The combined effect is a jittery half-stereoscopy which hurts the eyes.