Closed MrChickenBacon closed 3 years ago
Check out this slack thread for a possible solution: https://vrtoolkit.slack.com/archives/C1EFUH55K/p1580086565489900 PatrickM has a technical explanation to what might be the cause of this. And helped me with a temporary fix.
I could not go into the link
Yeah don't post slack links as slack is deleted. instead post on the vrtk forum https://forum.vrtk.io as it is persistent
@thestonefox your link is broken, looks like your forums are here : https://flarum.vrtk.io/
I could not go into the link
Taken from Slack: PatrickM Jan 27th at 1:56 AM @ChickenBacon Source of issue: Something is breaking the connection between your real inputs and the internal inputs on AxesToVector3. These are float actions that live at AxesToVector3->Internal->AxisData->AxisInput. When working properly these float actions have their sources set to whatever inputs you specified in the facade by the AxesToVector3Processor.cs script. Workaround: Prevent AxesToVector3Processor from running the ConfigureAxisSources method and manually set the input sources to your real inputs, bypassing the facade. Real fix: Something is amiss with the ConfigureAxisSources method in AxesToVector3Processor. When this runs in the script's onenable, the line "LateralAxis.RunWhenActiveAndEnabled(() => LateralAxis.AddSource(Facade.LateralAxis))" and the line "LongitudinalAxis.RunWhenActiveAndEnabled(() => LongitudinalAxis.AddSource(Facade.LongitudinalAxis));" are not actually performing this task. It should do this, and actually add the sources.
@thestonefox your link is broken, looks like your forums are here : https://flarum.vrtk.io/
sorry, the forum.vrtk.io isn't a https link, so http://forum.vrtk.io will work (and just forward to the https https://flarum.vrtk.io/)
I could not go into the link
Taken from Slack: PatrickM Jan 27th at 1:56 AM @Chickenbacon Source of issue: Something is breaking the connection between your real inputs and the internal inputs on AxesToVector3. These are float actions that live at AxesToVector3->Internal->AxisData->AxisInput. When working properly these float actions have their sources set to whatever inputs you specified in the facade by the AxesToVector3Processor.cs script. Workaround: Prevent AxesToVector3Processor from running the ConfigureAxisSources method and manually set the input sources to your real inputs, bypassing the facade. Real fix: Something is amiss with the ConfigureAxisSources method in AxesToVector3Processor. When this runs in the script's onenable, the line "LateralAxis.RunWhenActiveAndEnabled(() => LateralAxis.AddSource(Facade.LateralAxis))" and the line "LongitudinalAxis.RunWhenActiveAndEnabled(() => LongitudinalAxis.AddSource(Facade.LongitudinalAxis));" are not actually performing this task. It should do this, and actually add the sources.
When do I need to call AddSource manually?
Environment
Steps to reproduce
Expected behavior
That axis movement should work normally without becoming unresponsive. And that snap turns still work as expected.
Current behavior
The axis movement controls become unresponsive and certain parts. And feels buggy and should be looked into. Snap turns also malfunction when this happens. There are no errors being reported in the unity console when these issues happens.
You can also get the "player gets moved automatically to the left" bug when you replace the environment and enable axis movement as default locomotion.
I recorded what happens: https://streamable.com/uxcf8
In the video you can see me move to the barn and on the second floor there are control stutters. Then when i move out of the barn. I start sliding to the left, without pushing the joystick. You can see me leaving the touch controllers in front of me, but still it moves the player to the left.