Closed Zenopheus closed 8 years ago
Thank you! This problem cropped up last night for seemingly no reason and I spent several hours trying to debug it. Your fix works perfectly.
Thanks for the heads up, I'll get a fix pushed.
@Zenopheus Dude, I'm freakin' gonna sacrifice a goat for you tonight for this solution. You are a HERO as you saved me hours if not days!
Thx, I know that pain! On Nov 10, 2016 9:55 AM, "rad1c" notifications@github.com wrote:
@Zenopheus https://github.com/Zenopheus Dude, I'm freakin' gonna sacrifice a goat for you tonight for this solution. You are a HERO!
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/thestonefox/VRTK/issues/634#issuecomment-259710500, or mute the thread https://github.com/notifications/unsubscribe-auth/AEUWp6oWxOidtOd8RBeYdfRlqfB0UklWks5q8zBdgaJpZM4KRjto .
The Unity editor crashes Every so often (1 out of 5 times?) when I press the "play" button to close my program. It can also happen (more rarely) while running my program. Usually I only see this:
Sometimes the access violation is caught inside Unity.exe. After many days I finally got a stack trace of value:
This seems to be a known issue with Unity that was never properly addressed.
I tracked it down to
IgnoreCollisions
inVRTK_PlayerPresence
. Depending on the situation the colliders being passed toPhysics.IgnoreCollision
are not active which can lead to this problem. I have not experienced a crash since patching the code. Here is what I did: