in developing for handtracking,
i want the max of (middle, ring, pinky) pinch strength to be the grab axis
Describe the solution you'd like
i think it is similar to the FloatAdder, only the inner operation change to 'max'
thus it takes a float observable list, and return the max of the elements
Additional context
other operations such as Min, Median, Mode, Average
Is your feature request related to a problem?
in developing for handtracking, i want the max of (middle, ring, pinky) pinch strength to be the grab axis
Describe the solution you'd like
i think it is similar to the FloatAdder, only the inner operation change to 'max' thus it takes a float observable list, and return the max of the elements
Additional context
other operations such as Min, Median, Mode, Average