ExtendRealityLtd / Zinnia.Unity

A collection of design patterns for solving common problems.
http://vrtk.io
MIT License
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fix(Visual): provide way of fading for universal render pipeline - fixes #481 #543

Closed thestonefox closed 3 years ago

thestonefox commented 3 years ago

The CameraColorOverlay now supports the URP rendering process by drawing a quad in front of the GameObject with the current rendering camera.

It requires a particular shader to work well, which will be included in a Tilia package.

ExtendReality-Bot commented 3 years ago

:tada: This PR is included in version 1.36.1 :tada:

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