Closed thestonefox closed 3 years ago
The CameraColorOverlay now supports the URP rendering process by drawing a quad in front of the GameObject with the current rendering camera.
It requires a particular shader to work well, which will be included in a Tilia package.
:tada: This PR is included in version 1.36.1 :tada:
The release is available on:
v1.36.1
Your semantic-release bot :package::rocket:
The CameraColorOverlay now supports the URP rendering process by drawing a quad in front of the GameObject with the current rendering camera.
It requires a particular shader to work well, which will be included in a Tilia package.