Create a camera rig (e.g. oculus intergration camera rig)
Add the camera rig into TrackedAlias Camera Rigs array
ctrl-z to undo
expected behaviour: the inspector shows the camera rigs array is empty (size 0)
current behaviour: the inspector still show the camera rig is in the array (size 1). when deselect and select the TrackedAlias again, the array is empty (size 0)
ctrl-y to redo
similar to undo, the redo also show the incorrect array