ExtraCrafTX / ProgrammerArtInjector

Allows injecting resources into the "Programmer Art" resource pack
MIT License
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Some directories in the "/minecraft" namespace don't get injected. #4

Open shmoobalizer opened 4 years ago

shmoobalizer commented 4 years ago

Textures placed in the following directories don't get injected into programmer art: "programmer_art/assets/minecraft/textures/item", "programmer_art/assets/minecraft/textures/entity", "programmer_art/assets/minecraft/textures/mob_effect", "programmer_art/assets/minecraft/textures/gui"

But these ones do: "programmer_art/assets/minecraft/textures/block", "programmer_art/assets/minecraft/textures/font", "programmer_art/assets/minecraft/textures/particle"

ExtraCrafTX commented 4 years ago

Which textures specifically are you trying to inject, are the blocks and items vanilla or modded?

shmoobalizer commented 4 years ago

I'm trying to overwrite vanilla textures in the programmer art pack.

ExtraCrafTX commented 4 years ago

And do these textures already contain programmer art variations? If that is the case, my mod specifically disallows those injections.

I am not completely sure that I want it to work that way, but that's how it works for now. The mod was made to add programmer art textures for anything that doesn't already have one. That could be new textures required by a mod, or newer vanilla textures that don't have variations.

shmoobalizer commented 4 years ago

Are there any plans to add support for overwriting vanilla programmer art textures?

ExtraCrafTX commented 4 years ago

Sorry, I thought I had replied, but I think I just typed it out and then got distracted 😅

It was a conscious decision to disallow overriding vanilla programmer art textures. I did this since I didn't want there to be conflict over which mods get precedence over vanilla textures. It actually doesn't solve the problem fully anyway, so I might just allow it 🤔 I don't know how I feel about it yet.