ExtractIntoVoid / EIV_Lobby

Lobby for EIV
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Matchmaking online players (in lobby) and sending them to a game session #1

Open pixelkingliam opened 1 month ago

pixelkingliam commented 1 month ago

Implement matchmaking for players queued onto a map. Upon having enough players queued for a map they should be sent onto a new game session.

SlejmUr commented 1 month ago

Also addition for maps, in your ini you should be able to control how many is the minimum/maximum player. Currently don't exceed 32. (Godot limitations?)

This should be inside godot (min/max) instead of here?

pixelkingliam commented 1 month ago

since maps would be part of mods, they could be set inside the map definition in the mod, that would be sent over to the client and the server during mod loads, we can give an load error if the max player is > 25

SlejmUr commented 1 month ago

Connection from Server to Lobby happens after mod loads, and map started. Can easily get those and only require to add some settings into BaseWorld in EIV_Game