Every 2-5 seconds, the leader for each team registers a checkpoint. If the followers do not reach that checkpoint within a given time, they are eliminated. This would work better than the distance calculation currently. As gaining distance between leader/followers does not imply that they followed the leaders steps.
This would also increase the potential for players to do skill jumps/moves, in order to rid themselves of enemies.
Every 2-5 seconds, the leader for each team registers a checkpoint. If the followers do not reach that checkpoint within a given time, they are eliminated. This would work better than the distance calculation currently. As gaining distance between leader/followers does not imply that they followed the leaders steps.
This would also increase the potential for players to do skill jumps/moves, in order to rid themselves of enemies.