Eyescale / Equalizer

Equalizer is the standard middleware to create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale the rendering performance, visual quality and display size. An Equalizer application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
http://eyescale.github.io/equalizergraphics.com/
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Config restart fails with FBOs #539

Open eile opened 8 years ago

eile commented 8 years ago

@hernando FYI

eile commented 8 years ago

Somehow the GL context on the second run is screwed:

 1602.Draw0     ../Equalizer/eq/glWindow.cpp:191     597 init GL4.5|GLEW4.3|Compat|rgb0
 1602.Draw0    eq/util/frameBufferObject.cpp:105     598 FrameBufferObject::init: Unsupported framebuffer format (0x3) when binding 1 color texture(s) of format 0x1908 size 3276x2048

The first run has drawable config GL4.5|GLEW4.3|Compat|rgb8a8|st8|acc64. Observed with NVidia drivers 346.35, drivers 331.113 and OS X 10.9 work.