Open GoogleCodeExporter opened 9 years ago
[deleted comment]
[deleted comment]
Only input settings using pairwise different types (key, button, axis) are
currently possible
Original comment by s...@narfation.org
on 2 Aug 2013 at 2:09
OK I see.
I think it should be good to allow to use several times the same type of input
in the configuration file for the key mapping.
Original comment by yugioh...@1s.fr
on 2 Aug 2013 at 9:22
Have you tried adding them on different lines? When I was editing my .cfg file
the first time I had different buttons that would do the same thing because I
was changing on line at a time and testing, so I would end up with lines like:
A button = "button(3)"
...
A button = "button(8)"
and they both would work, so maybe that might work out the way you want.
Original comment by hgle...@gmail.com
on 18 Oct 2013 at 11:21
Yes I write this in ~/.config/mupen64plus/mupen64plus.cfg:
...
Z Trig = "button(6)"
Z Trig = "button(7)"
...
Then I run the emulator:
$ mupen64plus documents/downloads/emulation/n64/roms/Super\ Mario\ 64\ \(U\)\
\[\!\].z64
But when I am playing, I see that only one of the buttons is assigned.
Also, if I am watching the mupen64plus.cfg file, after I launched the emulator,
it has been modified automatically and now it contains only:
...
Z Trig = "button(6)"
...
One line has been removed.
So it does not work.
Original comment by yugioh...@1s.fr
on 19 Oct 2013 at 2:03
Issue 164 has been merged into this issue.
Original comment by s...@narfation.org
on 18 Dec 2013 at 12:40
hglez86: No, the plugin cannot store these and thus adding it to different
lines doesn't work
Original comment by s...@narfation.org
on 18 Dec 2013 at 12:41
I, too, would like to be able to bind N64 controls to multiple inputs.
Original comment by mushm...@hotmail.com
on 22 Mar 2015 at 7:57
Original issue reported on code.google.com by
yugioh...@1s.fr
on 30 Jul 2013 at 1:13