The properties are FloatCurves, which contain arrays of Keyframes, so I figured the best way to represent that was with a text area instead of a simple text box. Unfortunately they aren't really explained in the official API documentation but I can confirm from local testing that they take effect when you copy from Eve to Kerbin.
Fixes #52.
The properties are FloatCurves, which contain arrays of Keyframes, so I figured the best way to represent that was with a text area instead of a simple text box. Unfortunately they aren't really explained in the official API documentation but I can confirm from local testing that they take effect when you copy from Eve to Kerbin.