KSP version: 1.7.3, with Breaking Ground 1.2.0
HyperEdit version: 1.5.8
Description
Planets go off rails and move weirdly after you edit your vessel to the orbit of another planet. It doesn't always happen if the new orbit is too high. I don't know if it only happens on time warp or not, because I don't have time to wait for the planets to move enough without time warp.
Steps to reproduce
Launch a vessel.
Edit its orbit to 70 000 m above Duna.
Land the vessel with the lander tool at Duna Lat 0 Lon 90.
Go to map view.
Time warp.
You should see Kerbin stay stationary and Duna, Eve and Moho all move at the same angular velocity around the Sun.
Stop time warping.
You should see the bodies keep their wrong positions.
This seems related to #14, only this time it affects entire planets.
KSP version: 1.7.3, with Breaking Ground 1.2.0 HyperEdit version: 1.5.8
Description Planets go off rails and move weirdly after you edit your vessel to the orbit of another planet. It doesn't always happen if the new orbit is too high. I don't know if it only happens on time warp or not, because I don't have time to wait for the planets to move enough without time warp.
Steps to reproduce
This seems related to #14, only this time it affects entire planets.